Would you like some Blue Candy..?

From the distant, morally decayed planet of Perditus comes Dotard—a loud, obnoxious figure steeped in depravity. Perditus, consumed by corruption and an insatiable desire for control, could no longer contain its own decay. Craving new followers and power, Dotard sets his sights on a new target: Mearth. But he desires more than mere domination—Dotard seeks to assimilate Mearthlings into his Borg, to think for them, twisting their minds to serve his warped vision of reality. Dotard preys on those easily swayed by comforting lies, redirecting their anger outward and convincing them that their real enemies are all around them. He fuels their rage, promising that he alone can save them from the chaos he perpetuates. Dotard’s followers, unable or unwilling to reason, become mere tools in his grand deception, trapped by the very ignorance that binds them.
Upon arriving on Mearth, Dotard mesmerizes the Mearthlings with contradictory promises, telling each exactly what they want to hear. He wears many faces. His secret weapon? The alluring Blue Candy—an irresistible confection crafted from lies. This candy doesn’t just satisfy a sweet tooth; it clouds the mind, causing those who consume it to believe whatever they wish, distorting their perception of reality. Under its influence, even lies become truth, and outlandish stories turn into the user’s reality. As Dotard’s influence spreads, the very fabric of Mearth’s society begins to unravel. His tales are so captivating that Mearthlings not only believe them but also start fabricating their own stories to reinforce their desired beliefs. These fabrications are used to denigrate and vilify those who stand against Dotard, further eroding trust and fracturing communities, pushing Mearth closer to chaos. Yet, in the shadow of this encroaching darkness, hope emerges. Mearthlings discover a material crafted from the universe’s inherent Truth. From it, they create the Red Pill—a means to see through Dotard’s deceptions. Realizing the grave threat Dotard poses, they band together to form a resistance, aiming to expose his lies and free their fellow Mearthlings from his manipulative grasp. Will you join the battle for Mearth?
Fight Like Hell-Front

Hello, Truth Seeker.
Welcome to Presidency or Prison. This is more than a card game—it is a reflection of the world we live in, and a challenge to the systems that shape it.

Presidency or Prison was created from deep concern for the direction society is heading. Whether it is embraced or rejected, understood or dismissed, the Game stands as a signal—one perspective among many, shared in the spirit of participation.

At the end of the main video, a message is delivered directly to you:


You are the Operator.
You hold the power to make decisions that collapse the wavefunction, setting outcomes in motion. These choices shape not only the future of humanity, but the fate of countless other lives affected by our systems. Every decision carries weight. Whether judged as “good” or “bad” depends on perspective—but there is one anchor through it all: Truth.

Truth is the puzzle. Each fact is a piece. The more pieces gathered, the clearer the full picture becomes. Only then can deeper understanding emerge—of society, of systems, and of the consequences of our choices.

Today, reality grows harder to recognize. Illusion and truth compete for attention. Presidency or Prison invites players to pause, reflect, and examine the forces behind the narratives. What do we value? Who do we trust? What will our choices create?

Are you ready to see the Truth?